Step 1 - By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best possible light.
Step 1
Place Views
Camera
~
55"
~
4'-6"
~
140
cm
Sitting
~
45"
~
3'-9"
~
110
cm
Dog
~
20"
~
1'-8"
~
50
cm
Ground
~
0"
~
0'-0"
~
0
cm
Origin
~
X"
~
x'-x"
~
X
cm
Setting view height
Capture your Digital Space from a photographers height.
Feet and Inches
Connect views
Try to provide users with multiple exits to another view. When users get stuck, they get annoyed!
Users can easily move around
Views connect through doors
Views connect at ends of stairs
Distance
Digital Spaces are to be explored. Opening doors invites viewers inside and provides a comfortable experience.
Opening doors allow viewers to explore
Closed doors limit the viewers
Open doors
A Digital Space is to be explored. Opening doors invites viewers inside and provides a comfortable experience.
Get creative
We're all about allowing you to tell your story in the most epic way possible!
Step 1 - By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best possible light.
Step 1
Place Views
Camera
~
55"
~
4'-6"
~
140
cm
Sitting
~
45"
~
3'-9"
~
110
cm
Dog
~
20"
~
1'-8"
~
50
cm
Ground
~
0"
~
0'-0"
~
0
cm
Origin
~
X"
~
x'-x"
~
X
cm
Setting view height
Capture your Digital Space from a photographers height.
Feet and Inches
Connect views
Try to provide users with multiple exits to another view. When users get stuck, they get annoyed!
Users can easily move around
Views connect through doors
Views connect at ends of stairs
Distance
Digital Spaces are to be explored. Opening doors invites viewers inside and provides a comfortable experience.
Opening doors allow viewers to explore
Closed doors limit the viewers
Open doors
A Digital Space is to be explored. Opening doors invites viewers inside and provides a comfortable experience.
Get creative
We're all about allowing you to tell your story in the most epic way possible!
Place views in Enscape
Placing views in Enscape and Revit
Start Enscape
Extensions->Enscape->Start Enscape
Walk Mode
Navigate to where you would like the experience to start and enter Walk Mode.
View Management
Enter the View Management tab and Create View.
Create First View
Name: DS_01
Adjust Camera Position Y: 1.4
Pitch: 0.000°
Save Sun Position: off
Move to next location
Using WASD on your keyboard, walk to the next location you would like to place a view.
Step 1 - By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best possible light.
Step 1
Place Views
Camera
~
55"
~
4'-6"
~
140
cm
Sitting
~
45"
~
3'-9"
~
110
cm
Dog
~
20"
~
1'-8"
~
50
cm
Ground
~
0"
~
0'-0"
~
0
cm
Origin
~
X"
~
x'-x"
~
X
cm
Setting view height
Capture your Digital Space from a photographers height.
Feet and Inches
Connect views
Try to provide users with multiple exits to another view. When users get stuck, they get annoyed!
Users can easily move around
Views connect through doors
Views connect at ends of stairs
Distance
Digital Spaces are to be explored. Opening doors invites viewers inside and provides a comfortable experience.
Opening doors allow viewers to explore
Closed doors limit the viewers
Open doors
A Digital Space is to be explored. Opening doors invites viewers inside and provides a comfortable experience.
Get creative
We're all about allowing you to tell your story in the most epic way possible!
Place views in Rhino
Placing views in Rhino
Create Layer
Create a layer named DS and make it the current layer
Create Box
Create a box (140cm | 55" | 4'6") tall
Copy Box
Copy and paste the box around your scene where you would like to place cameras.
Open Named Views
View->Set View->Named Views...
Set View tab
Enter the Set View tab
Place camera and target
Right-click on the Place camera and target tool inside the Set View tab
Click on two corners
Using the place camera and target tool, click on two corners of one of your boxes to place a camera.
Turn off DS Layer
Your viewport should be looking straight
Turn off the DS layer
Save Named View
With the DS layer turned off, save this view as "DS_01"